
In Speed Tetris, your objective is to score as many points/lines as possible within a specific time period.Īt start-up, you will select a 2, 3 or 5-minute game by pressing either Rotation Buttons. NOTE: “Topping Out” occurs when any cell for the starting position of a new Tetramino is filled. In Classic Tetris, you will compete for points/lines and continue to play until you “Top Out”. Tetris® has three game modes: Classic Tetris (Game One), Speed Tetris (Game Two) and Ultra Tetris (Game Three). The highest score of the game will be displayed in the Score and Line Count indicator at the end of the game. A Roll Over is indicated by dashes in front of the score. In the event that you score more points than can be displayed, a “Roll Over” will occur and the The point multiply will start by 2 at level “01”. Tetris®: 80 points: Four lines are cleared at the same time. Triple: 50 points: Three lines are cleared at the same time. Points are awarded for clearing each completed line of Tetraminos as follows, multiplied by the current level.ĭouble: 30 points: Two lines are cleared at the same time. It will then return to your total Line Count. When you complete a line or multiple lines, the Score/Line Count indicator will show your total score, for two seconds. Tetris® will automatically advance to the next game level each time the player clears ten lines.ĭuring game play, the total Line Count will appear in the Score/Line Count indicator at the top right hand corner of the screen. If you cannot complete a line, the blocks will eventually rise to the top of the play field and the game will end.Īs you advance to each level, the speed at which the Tetraminos drop will increase. You must rotate the Tetraminos as they fall and fit them together to create lines. Tetraminos fall from the top of the play field to the bottom.Įach Tetramino is made up of four blocks, arranged into seven different patterns. As each line is completed, it will disappear from the screen. In Tetris®, you must arrange a sequence of small shapes, called Tetraminos, into complete lines. Sound - Toggle between melody/tone and sound off. Rotation Button 2 - Rotates Tetramino counterclockwise. Rotation Button 1 - Rotates Tetramino clockwise. Up Directional Key - Turns on or off “Next Tetramino”ĭown Directional Key - “Soft drops” the Tetramino. Right Directional Key - Moves a Tetramino to the right. Left Directional Key - Moves a Tetramino to the left. Pressing this button also pauses the game and wakes the game from Sleep or Pause mode. Start - Turns the unit on and starts a new game. But watch out-with each new level, the Tetraminos fall faster and faster.
#CASTMASTER FISHING GAME FULL#
Fresh or salt.It’s been called “one of the most addicting games ever,” and now you can join the obsession! Rotate the Tetraminos as they fall and try to complete a full line of blocks.

:icon_cool2:hello.gif:a_goodjob:īest lure ever made (IMHO). The chromed bronze serves many uses besides what they are sold for.īe inventive, get out of the box. Tie on a main w/ droppers for some light slurpers in the back waters during a worm hatch.Īs mentioned, I go thru a lot of them. (1-2 strands of Angel Hair per side doesn't seem to hurt. Paint the old beat-up Master black and it seems to work well along the bottom as a eel imitation at night.

Some rooster hackle, some bucktail, and Flashabo can make a very convincing squid patern for the a striper / blue / fluke / squetueg could die for (depending on size).Īnother is simply a single hook dressed with black rooster flatwing style and some black bucktail as a head. 2&3 oz are scoffed up by me whenever I find a good sale, anywhere / anytime. i am condescending of the new guy again> forgive me rich, i am just kidding.īoth of them are my #1 go-tos! :a_goodjob:įor me, definately single hook. carrying around an extra pound of steel with all your lead/bucket/beers/lantern/bait/radio/sandspikes/ can be worthwhile. and it's action sometimes triggers a schoolie to bite. the shorty will sail out on calm winds and laid down water.

while new to fishing for bass, the shorty is more like a jig (if on the beach and not around rocky structure - and whilst you are not savvy to the way it works in such rocky environment it is unwise to jig it there till you are adept grasshopper) some of the heavier steel is for rougher surf and wind in the face. ideally, you want the hopkins shorty/2 oz 3 oz and even the 4 oz kastmaster. when the fish are out further than your clam can reach it is good to have something that can get to the blitz. one of the reasons i think you should have them is you will be into bluefish often. There are reasons to have steel in your arsenal. Slinging steel from a pier? oh boy! can you say earlobe? the venerable SNAP! of the line and the mighty steel sailing into the sunset is music to my ears "well, not my ear lobe" be sure to remember me as this happens rich.
